# Auto Shrooms — press factsheet

Updated 24 September 2026.

An auto-battler where you grow your own mushroom troop.

## Facts

- Developer & publisher: Cauldron Games
- Based in: Zurich, Switzerland
- Genre: Single-player auto-battler
- Platforms: Windows, macOS
- Status: In development
- Release date: To be announced
- Language: English
- Website: https://cauldron.games/
- Steam: https://store.steampowered.com/app/4963670/Auto_Shrooms/
- Trailer on YouTube: https://www.youtube.com/watch?v=RZcBiuLZ1qw
- Press contact: Pedro Caldeira — pedro@cauldron.games

## Description


Auto Shrooms is an auto-battler where you grow your own mushroom troop. Plant spores in the Nursery, nurture them with Fertilizers and Mutations, and harvest new recruits. Train them in weapon schools, combine their fighting styles, and arrange your squad before sending it into battle against plant enemies.

Winning battles earns biomass to invest in your next generation. Fallen Adults leave lineage spores that preserve their weapon Trainings and Mutations, letting their descendants carry the fight forward. Grow, train, fight, and replant through a ten-day run.

## Features

- **Grow your troop:** Plant spores and shape your next recruits with Fertilizers and Mutations.
- **Train & combine:** Train in five weapon schools and discover combo weapons.
- **Prepare for battle:** Scout the enemy army and arrange your squad before automated combat.
- **Continue the lineage:** Replant fallen Adults to pass their weapon Trainings and Mutations to the next generation.
- **Survive ten days:** Face escalating opposition and elite battles across a ten-day run.

## About the studio

Cauldron Games is a solo indie game studio based in Zurich, founded by Pedro Caldeira. Its games aim to nudge players into seeing things differently.

## Screenshot captions

- `01-battle-action.jpg` — Mushroom troops clash with plant enemies in an active Auto Shrooms battle.
- `03-war-chamber.jpg` — The War Chamber shows the squad, bench, weapon-school Cocoons, and the next enemy army.
- `04-nursery.jpg` — The Nursery contains planted spores, growing plots, and shop offers for Fertilizers and Mutations.
- `06-training-combo.jpg` — A Training comparison previews a Sword-wielding Child becoming a Great Sword Adult.
- `02-battle-approach.jpg` — Mushroom and plant forces approach one another across the battlefield.
- `05-day-summary.jpg` — The Day 7 victory summary displays the outcome of a completed battle.

## Characters

- `characters/child.png` — **Child**: Weaponless Child mushroom, rendered with its default in-game colours.
- `characters/adult.png` — **Adult**: Weaponless Adult mushroom, rendered with its default in-game colours.

Both PNGs have transparent backgrounds on a 768 × 768 canvas. These are weaponless, fixed-pose renders of the Child and Adult with their default in-game colours. Each unit is fitted independently; the files do not represent their relative in-game sizes. Ground shadows are omitted.

## Weapon sprites

- `weapons/bow.png` — **Bow** · 512 × 512 PNG
- `weapons/crossbow.png` — **Crossbow** · 512 × 512 PNG
- `weapons/giant-horn.png` — **Great Horn** · 512 × 512 PNG
- `weapons/great-bow.png` — **Great Bow** · 512 × 512 PNG
- `weapons/great-hammer.png` — **Great Hammer** · 512 × 512 PNG
- `weapons/great-shield.png` — **Great Shield** · 512 × 512 PNG
- `weapons/great-spear.png` — **Great Spear** · 512 × 512 PNG
- `weapons/great-sword.png` — **Great Sword** · 512 × 512 PNG
- `weapons/lance.png` — **Lance** · 512 × 512 PNG
- `weapons/mace.png` — **Mace** · 512 × 512 PNG
- `weapons/mace-and-shield.png` — **Mace and Shield** · 1254 × 1254 PNG
- `weapons/mortar.png` — **Spore Mortar** · 512 × 512 PNG
- `weapons/polehammer.png` — **Polehammer** · 512 × 512 PNG
- `weapons/shield.png` — **Shield** · 512 × 512 PNG
- `weapons/sickle.png` — **Sickle** · 512 × 512 PNG
- `weapons/spear.png` — **Spear** · 512 × 512 PNG
- `weapons/spear-and-shield.png` — **Spear and Shield** · 1254 × 1254 PNG
- `weapons/sword.png` — **Sword** · 512 × 512 PNG
- `weapons/sword-and-shield.png` — **Sword and Shield** · 1254 × 1254 PNG
- `weapons/umbrella.png` — **Umbrella Shield** · 512 × 512 PNG
- `weapons/warhammer.png` — **Warhammer** · 512 × 512 PNG

These 21 standalone sprites are unmodified PNG copies of the game's weapon artwork at the original resolution. Combined weapon-and-shield artwork is included alongside the individual weapons. Unit and weapon sprites are supplied in this download only; they are not displayed on the presskit webpage.

## Asset notes

Covers are promotional illustrations. Screenshots are gameplay captures. The trailer is 32 seconds long and includes music and game sound effects.
The clean cover omits the title. The separate logo has a transparent background.
The original trailer is 1920 × 1080, 60 fps, H.264/AAC. Keep its existing end card and attribution when sharing the complete trailer.
Trailer Battle music is credited in-game to Andres D. Bubenhofer.
For additional assets, interviews or usage questions, contact pedro@cauldron.games.
